Mightier, a Boston, MA-based behavioral health company that accelerates growth of bioresponsive video games to teach kids emotional regulation, raised additional $2.4M in seed funding.
The round, which brings seed funding to more than $3.7m, was led by Slow Ventures with additional investments from Bolt, Founder Collective, Project 11 and angel investors including veteran executives from TripAdvisor.
The company intends to use the funds to quadruple the size of the team, to increase the platform’s current offering of 15 video games to more than 25 games, and to conduct additional clinical research at Massachusetts General Hospital.
Led by Craig Lund, Co-founder, and CEO, and Dr. Jason Kahn, co-founder, Mightier builds video games to treat behaviors associated with emotional dysregulation. After years of both inpatient and outpatient clinical testing and in-home pilot programs, the company commercially launched in July 2017.
Developed and tested over seven years at Boston Children’s Hospital and Harvard Medical School, the company gives kids a safe place to practice emotional control, develop coping skills, and build the emotional muscle memory they need to help respond to life’s challenges. Kids wear a Mighty Band heart rate monitor as they play bioresponsive video games that respond to changes in heart rate in real time. As heart rates go up, the games get harder to play. The more kids learn to stay calm, the more they succeed.
Each Mightier Starter Kit comes with a Mighty Band heart rate monitor, Mightier app and library of games, six 30-min coaching sessions, an online hub to track your child’s process and access to a private community of Mightier parents. The company works with top video game developers to create an extensive library of bioresponsive games that appeal to all ages and interest. The current library has 15 games.